Gaming: A Technology Forecast

dc.creatorBrazell, Jim Brodieen
dc.creatorKim, Nicholasen
dc.creatorStarbuck, Honoriaen
dc.date.accessioned2012-04-13T15:30:29Zen
dc.date.available2012-04-13T15:30:29Zen
dc.date.issued2004en
dc.description.abstractForecast of trends in the digital game industry, including economic impact and workforce needs, with recommendations for Texas community and technical colleges.en
dc.description.departmentIC2 Instituteen
dc.identifier.urihttp://hdl.handle.net/2152/15356en
dc.language.isoengen
dc.publisherTexas State Technical Collegeen
dc.subjectgaming industryen
dc.subjectdigital gamesen
dc.subjecttechnical educationen
dc.subjectworkforceen
dc.subjecteducationen
dc.titleGaming: A Technology Forecasten
dc.typeTechnical Reporten

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