Gaming: A Technology Forecast
dc.creator | Brazell, Jim Brodie | en |
dc.creator | Kim, Nicholas | en |
dc.creator | Starbuck, Honoria | en |
dc.date.accessioned | 2012-04-13T15:30:29Z | en |
dc.date.available | 2012-04-13T15:30:29Z | en |
dc.date.issued | 2004 | en |
dc.description.abstract | Forecast of trends in the digital game industry, including economic impact and workforce needs, with recommendations for Texas community and technical colleges. | en |
dc.description.department | IC2 Institute | en |
dc.identifier.uri | http://hdl.handle.net/2152/15356 | en |
dc.language.iso | eng | en |
dc.publisher | Texas State Technical College | en |
dc.subject | gaming industry | en |
dc.subject | digital games | en |
dc.subject | technical education | en |
dc.subject | workforce | en |
dc.subject | education | en |
dc.title | Gaming: A Technology Forecast | en |
dc.type | Technical Report | en |