Browsing by Subject "Audio-visual"
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Item Geometry-aware multi-task learning for binaural audio generation from video(2021-05-07) Garg, Rishabh; Grauman, Kristen Lorraine, 1979-Human audio perception is inherently spatial and videos with binaural audio simulate the spatial experience by delivering different sounds to both ears. However, videos are typically recorded with mono audio and hence generally do not offer the rich audio experience of binaural audio. We propose an audio spatialization method that uses the visual information in videos to convert mono audio to binaural. We leverage the spatial and geometric information about the audio present in the visuals of the video to guide the learning process. We learn these geometry aware features in visuals in a multi-task manner to generate rich binaural audio. We also generate a large video dataset with binaural audio in photorealistic environments to better understand and evaluate the task. We demonstrate the efficacy of our method to generate better binaural audio by learning more spatially coherent visual features by extensive evaluation on two datasets.Item Look and listen : from semantic to spatial audio-visual perception(2021-07-24) Gao, Ruohan; Grauman, Kristen Lorraine, 1979-; Zisserman, Andrew; Mooney, Raymond; Huang, QixingUnderstanding scenes and events is inherently a multi-modal experience. We perceive the world by both looking and listening (and touching, smelling, and tasting). In particular, the sounds made by objects, whether actively generated or incidentally emitted, offer valuable signals about their physical properties and spatial locations—the cymbals crash on stage, the bird tweets up in the tree, the truck revs down the block, the silverware clinks in the drawer. However, while recognition has made significant progress by "looking"—detecting objects, actions, or people based on their appearance—it often does not listen. In this thesis, I show that audio that accompanies visual scenes and events can be used as a rich source of training signal for learning (audio-)visual models. Particularly, I have developed computational models that leverage both the semantic and spatial signals in audio to understand people, places, and things from continuous multi-modal observations. Below, I summarize my key contributions along these two themes: Audio as a semantic signal: First, I develop methods that learn how different objects sound by both looking at and listening to unlabeled video containing multiple sounding objects. I propose an unsupervised approach to separate mixed audio into its component sound sources by disentangling the audio frequency bases for detected visual objects. Next, I further propose a new approach that trains audio-visual source separation models on pairs of training videos. This co-separation framework permits both end-to-end training and learning object-level sounds from unlabeled videos of multiple sound sources. As an extension of the co-separation approach, then I study the classic cocktail party problem to separate voices from the speech mixture by leveraging the consistency between the speaker's facial appearance and their voice. The two modalities, vision and audition, are mutually beneficial. While visual objects are indicative of the sounds they make to enhance audio source separation, audio can also be informative of the visual events in videos. Finally, I propose a framework that uses audio as a semantic signal to help visual events classification. I design a preview mechanism to eliminate both short-term and long-term visual redundancies using audio for efficient action recognition in untrimmed video. Audio as a spatial signal: Both audio and visual data also convey significant spatial information. The two senses naturally work in concert to interpret spatial signals. Particularly, the human auditory system uses two ears to extract individual sound sources from a complex mixture. Leveraging the spatial signal in videos, I devise an approach to lift a flat monaural audio signal to binaural audio by injecting the spatial cues embedded in the accompanying visual frames. When listening to the predicted binaural audio—the 2.5D visual sound—listeners can then feel the locations of the sound sources as they are displayed in the video. Beyond learning from passively captured video, I next explore the spatial signal in audio by deploying an agent to actively interact with the environment using audio. I propose a novel representation learning framework that learns useful visual features via echolocation by capturing echo responses in photo-realistic 3D indoor scene environments. Experimental results demonstrate that the image features learned from echoes are comparable or even outperform heavily supervised pre-training methods for multiple fundamental spatial tasks—monocular depth prediction, surface normal estimation, and visual navigation. Our results serve as an exciting prompt for future work leveraging both the visual and audio modalities. Motivated by how we humans perceive and act in the world by making use of all our senses, the long-term goal of my research is to build systems that can perceive as well as we do by combining all the multisensory inputs. In the last chapter of my thesis, I outline the potential future research directions that I want to pursue beyond my Ph.D. dissertation.