The Influence of Video Games on the Mental Health of College Students and Adolescents

dc.contributor.advisorMackert, Michael
dc.creatorTaylor, Andre
dc.date.accessioned2021-08-06T18:25:38Z
dc.date.available2021-08-06T18:25:38Z
dc.date.issued2021-05-11
dc.description.abstractAs video games experience a rise in popularity, the issues of participating in this hobby become more concerning. For mental health, problems with video games can lead to an exacerbating effect on psychiatric disorders such as anxiety and depression. This thesis gathers sources from across psychology and communication disciplines to determine the effects of video games on the mental health of adolescents and college students. This literature review finds that the effects of video games on the mental health of adolescents and college students are complex. I examined and compared the results of various studies over the last 20 years and offer conclusions and propose solutions to these issues. Using the existing literature, I show that playing video games obsessively can be an issue. However, in the absence of addiction, video games can be used to treat symptoms or aid therapists for mental health issues as they relate to psychiatric disorders. Simply playing video games will generally not affect college students or adolescents negatively. When paired with addiction or obsession, however, video games are correlated with the development of psychiatric disorders. But addiction and obsession are not defined by the amount of time that video games are played. In the case of depression, playing video games through an addiction or obsessively can worsen symptoms or correlate with their development. Some studies show anxiety can be correlated to video game addiction, and others show the opposite result. There is little research in this field of study, and as such, more studies and experiments should investigate this phenomenon. Specifically, research should be done to determine if video game addiction, usage, and psychiatric disorders are correlated and whether video games can be used by health professionals to combat these disorders.en_US
dc.description.departmentPsychologyen_US
dc.identifier.urihttps://hdl.handle.net/2152/86967
dc.identifier.urihttp://dx.doi.org/10.26153/tsw/13917
dc.language.isoengen_US
dc.relation.ispartofHonors Thesesen_US
dc.rights.restrictionOpenen_US
dc.subjectvideo gamesen_US
dc.subjectmental healthen_US
dc.subjectanxietyen_US
dc.subjectdepressionen_US
dc.subjectobsessionen_US
dc.subjectaddictionen_US
dc.subjecttherapyen_US
dc.subjectmental illnessen_US
dc.subjectadolescentsen_US
dc.subjectcollege studentsen_US
dc.titleThe Influence of Video Games on the Mental Health of College Students and Adolescentsen_US
dc.typeThesisen_US

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