Serious games for serious purposes : learning through simulation games in medical education




Johnson, Garrett Spain

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Serious games provide an exciting new technology for the field of education. Within medical education, this is especially true as serious games can provide novel learning experiences that students may otherwise not be able to have. In order to reach their full utility, games must be examined closely for how they may function in helping students learn. This report argues that achievement emotions, as presented in control-value theory, are an important aspect that needs attention during the implementation and incorporation of serious games into the curriculum of medical schools. Following such an argument, recommendations are made in support for the incorporation of serious games into the curriculum of a particularly innovative medical school. Benefits and limitations of serious games are reviewed


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