Language & Video Games: A Cross-Genre Approach

dc.contributorPennebaker, James W.
dc.contributor.advisorTellakat, Mohini
dc.creatorTing, Shu Jie
dc.date.accessioned2018-05-10T15:19:02Z
dc.date.available2018-05-10T15:19:02Z
dc.date.issued2018-05
dc.description.abstractOnline multiplayer games are often thought to promote "toxic" or negative language due to their competitive nature and need for cooperation from teammates. This study will investigate language patterns of players from different genres and aims to provide insight on how game characteristics may influence general language use in online communities.en_US
dc.description.departmentPsychologyen_US
dc.identifierdoi:10.15781/T2W08X067
dc.identifier.urihttp://hdl.handle.net/2152/65134
dc.language.isoengen_US
dc.relation.ispartofResearch Weeken_US
dc.rights.restrictionOpenen_US
dc.subjectvideo gamesen_US
dc.subjectlanguageen_US
dc.subjectmotivation of playen_US
dc.subjectgenreen_US
dc.subjectlinguistic inquiryen_US
dc.subjectword counten_US
dc.titleLanguage & Video Games: A Cross-Genre Approachen_US
dc.typePosteren_US

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