A framework for spatio-temporal querying amongst mobile devices
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With mobile web browsers holding around eight percent of the global browser market share in terms of usage, web development for these platforms is becoming critically important as usage moves from the desktop towards mobile devices. Recent advances in client side browser technology like HTML5 and WebSockets have allowed web browser applications to approach feature parity with thick client desktop applications. This paper explores the possibility of a real-time online multiplayer game playable from just a mobile device's web browser. It does not focus on gameplay or graphics, rather it focuses on the backend infrastructure needed to support such a game. The framework devised to support this sort of interaction, Marionette, is well suited towards addressing sharing of location-specific, short-lived information between people using their smartphones without the use of any external software or proprietary software packages on the client side.