The role of feedback in game-based learning : a review of the literature
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Since the second half of the 20thcentury, various educational games have been developed and gradually used in the classroom. Although research over many years has shown games to be effective in enhancing learner performance, studies that focus on the feedback in game environments are lacking. Through a systematic review of the literature on game-based learning, this report presents a discussion on the role of feedback in game environments. A total of 21 peer-reviewed articles and conference proceedings ultimately met the inclusion criteria and were included for the literature synthesis. Exemplary educational games reviewed in the articles were also analyzed for domain-specific learning. The cumulative findings and propositions of the game-based learning have been extracted and synthesized. Future directions for design and research on feedback system in digital games are then proposed.
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Development of combined scanning electrochemical optical microscopy with shear force feedback using a tuning fork and current feedback Lee, Young Mi (2001-12)A technique that combines scanning electrochemical microscopy (SECM) and optical microscopy (OM) was developed. To accomplish SECM/OM, the most important aspect is the conception, design and fabrication of a special ...
El Mundo de Comida : the relative effectiveness of digital game feedback and classroom feedback in helping students learn Spanish food vocabulary Wendorf, Arthur Herman II (2014-12)Feedback has been defined as “helpful information or criticism that is given to someone to say what can be done to improve a performance, product, etc.” (Merriam-Webster, 2014) Within the field of Second Language Acquisition ...
Bunner, Melissa Renee, 1969- (1993)The benefits of receiving psychological assessment feedback were investigated. In the first study the Assessment Questionnaire-II (AQ-II) was developed and empirically analyzed. The AQ-II was used in the second study to ...