Now showing items 1-10 of 351
Lofty : a culminating cinematic experiment
The following report is an in depth, step-by-step analysis of the processes and experiments undertaken during the creation of the thesis film, "Lofty," written, directed, photographed, scored, and edited by Patrick William ...
The following report describes the pre-production, production, and post-production stages of the short film NIGHT OUT, a film set in the present day in Montreal, Quebec. The story follows a high school kid throughout one ...
When we fell
This report is a detailed account of the development, pre-production, production, and post-production of When We Fell, a short narrative film about love and loss of innocence within a dreamlike, lyrical narrative.
“Lighting up screens around the world” : Sony’s local language production strategy meets contemporary Brazilian and Spanish cinema
The local language production strategy (LLP) emerged in the early 1990s and developed into a key practice for major media corporations operating in Latin America, Europe, and Asia. This dissertation analyzes where Sony’s ...
Active citizen participation online : a typology for evaluating online civic participation projects
Communications scholars recognize two related trends in twenty-first century politics: the rise of information and communications technologies promising major changes in civic participation and a growing disconnection ...
Batman, Time Warner, and franchise filmmaking in the conglomerate era
Spanning the nearly two decades since the Time Warner merger and the arrival of Batman in theaters, this study explains how media conglomeration affects the development of key properties by providing an extensive understanding ...
Theater bootlegs : discourses on access and class in theater fandom
This thesis contributes to the growing field of theater audience studies by focusing on a particular theater fan practice: recording and watching bootlegs. While scholars have extensively researched bootlegs of music ...
Bowling online : smartphones, mobile messengers, and mobile social games for Korean teen girls
Due to their arduous schedules, Korean high school students have little time to socialize with their peers face-to-face. Because of this, socializing in online environments is important to them. Using smartphone applications, ...
Club Texas : building community in electronic music fan culture through online collaboration
Club Texas: Building Community in Electronic Music Fan Culture through Online Collaboration is a report of results from a content analysis that analyzes the role of online participatory culture for community development ...
Transforming European cinema : transnational filmmaking in the era of global conglomerate Hollywood
The film industries in Europe have undergone a series of fundamental structural and strategic changes during the 1980s, 1990s and 2000s. This study looks at the nature of some of these changes, focusing on the Big Five ...