Show simple item record

dc.contributor.advisorGlavan, Jamesen
dc.contributor.advisorOrtel, Svenen
dc.creatorLeClaire, Jared Jamesenen
dc.date.accessioned2016-06-29T21:08:49Z
dc.date.available2016-06-29T21:08:49Z
dc.date.issued2016-05en
dc.date.submittedMay 2016
dc.identifierdoi:10.15781/T2P843W2Den
dc.identifier.urihttp://hdl.handle.net/2152/38753en
dc.description.abstractThis project is an exploration of emerging virtual reality and gaming technology as a means of collaboration for creative teams in live performance, film, and themed entertainment. As computer generated graphics technology continues to advance I believe it is necessary for artists to explore the creative possibilities these technologies offer and push the boundaries to influence continued development. This thesis asks questions of the effectiveness of VR and gaming technology as a collaborative tool, how these technologies can work in conjunction with traditional design processes, and details my experiences working with this technology on a devised theatrical production.en
dc.format.mimetypeapplication/pdfen
dc.language.isoenen
dc.subjectVirtual realityen
dc.subjectTheatreen
dc.subjectEntertainmenten
dc.subjectUnreal Engine 4en
dc.subjectOculus Riften
dc.subjectCollaborationen
dc.subjectVisualizationen
dc.subjectDesignen
dc.subjectOperaen
dc.subjectDanceen
dc.subjectSpectacleen
dc.subjectFilmen
dc.titleVirtual reality collaboration for the entertainment industryen
dc.typeThesisen
dc.date.updated2016-06-29T21:08:49Z
dc.description.departmentTheatre and Danceen
thesis.degree.departmentTheatre and Danceen
thesis.degree.disciplineTheatreen
thesis.degree.grantorThe University of Texas at Austinen
thesis.degree.levelMastersen
thesis.degree.nameMaster of Fine Artsen
dc.type.materialtexten


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record