Virtual reality collaboration for the entertainment industry
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This project is an exploration of emerging virtual reality and gaming technology as a means of collaboration for creative teams in live performance, film, and themed entertainment. As computer generated graphics technology continues to advance I believe it is necessary for artists to explore the creative possibilities these technologies offer and push the boundaries to influence continued development. This thesis asks questions of the effectiveness of VR and gaming technology as a collaborative tool, how these technologies can work in conjunction with traditional design processes, and details my experiences working with this technology on a devised theatrical production.