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dc.contributor.advisorStrover, Sharonen
dc.creatorPayne, Matthew Thomasen
dc.date.accessioned2016-01-26T22:17:11Zen
dc.date.available2016-01-26T22:17:11Zen
dc.date.issued2006-05en
dc.identifierdoi:10.15781/T26634en
dc.identifier.urihttp://hdl.handle.net/2152/32844en
dc.description.abstractThis thesis argues that a select group of commercially available, military-themed video games developed, in part, by the US Department of Defense (DOD) engenders militarized play opportunities for gamers. The DOD's emerging game genre is analyzed holistically by first situating today's wargames in their historical, cultural, and industrial contexts. Next, the thesis develops an innovative interpretive strategy for understanding how these titles' formal gameplay conventions shape player experiences. Lastly, this work examines what the gamer is asked to do in two canonical military games, exploring what it means to play the Global War on Terror.en
dc.format.mediumelectronicen
dc.language.isoengen
dc.relation.ispartofUT Electronic Theses and Dissertationsen
dc.rightsCopyright © is held by the author. Presentation of this material on the Libraries' web site by University Libraries, The University of Texas at Austin was made possible under a limited license grant from the author who has retained all copyrights in the works.en
dc.subjectVideo gamesen
dc.subjectGlobal War on Terroren
dc.subjectMilitary gamesen
dc.titlePlaying the war on terror : military video games and the military-entertainment complexen
dc.typeThesisen
dc.description.departmentRadio-Television-Filmen
dc.type.genreThesisen
thesis.degree.departmentRadio-Television-Filmen
thesis.degree.disciplineRadio-Television-Filmen
thesis.degree.grantorThe University of Texas at Austinen
thesis.degree.levelMastersen
thesis.degree.nameMaster of Artsen
dc.rights.restrictionRestricteden


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