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dc.contributor.advisorHabeck, Michelle M.
dc.creatorAtkinson, Rachel Alexandriaen
dc.date.accessioned2013-09-17T18:56:32Zen
dc.date.issued2013-05en
dc.date.submittedMay 2013en
dc.identifier.urihttp://hdl.handle.net/2152/21223en
dc.descriptiontexten
dc.description.abstractWhere Have All the Shadows Gone is an immersive, interactive, site-specific performance that exists at the intersection between game design and live performance. This performance was crafted to inhabit the architecture and culture of the F. Loren Winship Drama Building located at the University of Texas at Austin. There were four performances and two previews each lasting seventy-five minutes. Live actors began the game by presenting the audience with a problem: a mysterious figure had developed a device to steal people’s shadows. The audience used their cell phones as digital, interactive tools to find and follow clues to uncover their antagonist. The audience solved puzzles that challenged their spatial reasoning, cryptographic skills, and critical thinking. Over the course of the interactive performance the audience coalesced into an intelligent gaming collective. The primary goal of this research is to analyze and devise a methodology for developing a performance that integrates game design with live theatre, as well as to evaluate the resultant performance of Where Have All the Shadows Gone.en
dc.format.mimetypeapplication/pdfen
dc.language.isoen_USen
dc.subjectTheatreen
dc.subjectPerformanceen
dc.subjectGameen
dc.titleWhere have all the shadows goneen
dc.date.updated2013-09-17T18:56:32Zen
dc.description.departmentTheatre and Dance
thesis.degree.departmentTheatre and Danceen
thesis.degree.disciplineTheatreen
thesis.degree.grantorThe University of Texas at Austinen
thesis.degree.levelMastersen
thesis.degree.nameMaster of Fine Artsen


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