Bridging the Gap: Implementing School-to-Work Transition in Austin, Texas, PRP 103
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This report on designing implementation plans and strategies to improve the transition from school to work in Austin results from a policy research project conducted in 1991-92 with financial support from a variety of Austin area sponsors, including the Greater Austin Chamber of Commerce, the Austin Independent School District, the City of Austin, the Lyndon B. Johnson School of Public Affairs, the Lyndon B. Johnson Foundation, and the Austin Area Research Organization, Inc. (AARO), an organization composed of local chief executive officers (CEOs) and university presidents. Additional financial support was received from Jobs for the Future, Inc., in Cambridge, Massachusetts, and from the Charles Stewart Mott Foundation in Flint, Michigan.
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Exercise training and sleep quality in young adults from the training interventions and genetics of exercise response (TIGER) study Harp, Celina Jeanne (2014-12)Study Objectives. Sleep is regulated by internal mechanisms that respond to environmental cues. Physical activity is one external cue that can affect sleep. It has been suggested that exercise affects sleep in a variety ...
Education and Training in San Antonio: Balancing Economic Change, Labor Force Training, and Public Policy, PRP 106 Wilson, Robert H.; King, Christopher T.; Cortés, Ernesto Jr. (LBJ School of Public Affairs, 1994)
Training in action video games can increase the speed of perceptual processing. However, it is unknown whether video-game training can lead to broad-based changes in higher-level competencies such as cognitive flexibility, a core and neurally distributed component of cognition. To determine whether video gaming can enhance cognitive flexibility and, if so, why these changes occur, the current study compares two versions of a real-time strategy (RTS) game. Using a meta-analytic Bayes factor approach, we found that the gaming condition that emphasized maintenance and rapid switching between multiple information and action sources led to a large increase in cognitive flexibility as measured by a wide array of non-video gaming tasks. Theoretically, the results suggest that the distributed brain networks supporting cognitive flexibility can be tuned by engrossing video game experience that stresses maintenance and rapid manipulation of multiple information sources. Practically, these results suggest avenues for increasing cognitive function. Glass, Brian D.; Maddoz, Todd W.; Love, Bradley C. (PLOS One, 2013-08-07)Administrative deposit of works to UT Digital Repository: This works author(s) is or was a University faculty member, student or staff member; this article is already available through open access at http://www.plosone.org. ...