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dc.creatorBrazell, Jim Brodieen
dc.creatorKim, Nicholasen
dc.creatorStarbuck, Honoriaen
dc.date.accessioned2012-04-13T15:30:29Zen
dc.date.available2012-04-13T15:30:29Zen
dc.date.created2004en
dc.date.issued2012-04-13en
dc.identifier.urihttp://hdl.handle.net/2152/15356en
dc.description.abstractForecast of trends in the digital game industry, including economic impact and workforce needs, with recommendations for Texas community and technical colleges.en
dc.language.isoengen
dc.publisherTexas State Technical Collegeen
dc.subjectgaming industryen
dc.subjectdigital gamesen
dc.subjecttechnical educationen
dc.subjectworkforceen
dc.subjecteducationen
dc.titleGaming: A Technology Forecasten
dc.typeTechnical Reporten
dc.description.departmentIC2 Instituteen


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