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dc.creatorBrazell, Jim Brodie
dc.creatorKim, Nicholas
dc.creatorStarbuck, Honoria
dc.date.accessioned2012-04-13T15:30:29Z
dc.date.available2012-04-13T15:30:29Z
dc.date.created2004
dc.date.issued2012-04-13
dc.identifier.urihttp://hdl.handle.net/2152/15356
dc.description.abstractForecast of trends in the digital game industry, including economic impact and workforce needs, with recommendations for Texas community and technical colleges.en_US
dc.language.isoengen_US
dc.publisherTexas State Technical Collegeen_US
dc.subjectgaming industryen_US
dc.subjectdigital gamesen_US
dc.subjecttechnical educationen_US
dc.subjectworkforceen_US
dc.subjecteducationen_US
dc.titleGaming: A Technology Forecasten_US
dc.typeTechnical Reporten_US
dc.description.departmentIC2 Instituteen_US


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