• Beleaf : an earth-friendly solution to disposable dinnerware 

    Adhikary, Amrita Prasad (2011-05)
    This report is a documentation of an investigative design process that looks at how small shifts in established systems can be reconfigured to make big changes. It is an attempt at establishing a framework for designing ...
  • Data visualization as craft 

    Rowe, Cathryn Elaine (2011-05)
    For my MFA, I have decided to explore data visualization not as an automated technology but as a craft—a systematic and precise practice done entirely by hand. Though the craft-based approach is not appropriate for all ...
  • Design and the qualities of craft 

    Culpepper, Lindsey L. (2012-05)
    During my research, I’ve studied craft through various lenses as a way to explore the realm of meaningful experiences within material culture. It is through an understanding of materials and process, through craft, that ...
  • Design for reflective behavioral change 

    Xu, Yi, M.F.A. (2012-05)
    This report is concerned with using design to encourage reflective behavioral change through the use of everyday objects. Many designers have studied behavioral change in the context of sustainability and social interaction ...
  • Designing for lived experience : a suite of tools for people with Type 1 diabetes 

    Kinbarovsky, Jesse Israel (2014-05)
    Diabetes is a chronic, patient-managed illness. Type 1 diabetics must maintain near-constant awareness of their blood sugar levels and perform frequent medical interventions in order to remain alive and healthy. Research ...
  • Designing tools and interventions for a more engaging formative feedback process 

    Kraus, Alexis Rose (2014-05)
    To teach effectively, teachers rely on feedback from their students. But students often dislike conventional forms of feedback such as taking tests or answering questions in front of their peers. For my MFA thesis project, ...
  • Exploring spatial interactions 

    Bruner, Ryan David (2012-05)
    The field of interaction design is constantly shifting with the introduction of new technologies that allow individuals the ability to interact with or act upon an environment, such as installations that use motion ...
  • Foregrounding accessibility for user experience design 

    Sandhu, Amanjot Kaur (2015-05)
    I am interested in creating generative tools and techniques for designing accessible user experiences for end users. As a user experience designer, I am working on embracing the web accessibility standards and guidelines ...
  • A generative methodology for reframing visual culture 

    Willett, Alice A (2013-05)
    The purpose of my experimental research in the MFA Design Program has been to develop a working methodology to transfer into a professional graphic design practice upon completion of the program. In my time here, I have ...
  • I Heart Arabic : online "working procrastination" resources for Arabic language learners 

    Thong, Claire Mei Li (2014-05)
    Reaching proficiency in Arabic requires a lengthy commitment, and as a result, it is important that students have access to resources that will help them maintain their motivation to learn. Many students are motivated to ...
  • The impotent toolkit : challenges and limitations of co-design for societal value in Southeast Louisiana's landscapes of African American dispossession 

    McDowell, Robin Boeun (2015-05)
    This report details a reflexive practice that lies in the emerging field of co-design for societal value. This territory marks a move from user participation to equal empowerment of stakeholders--that is, designers, users, ...
  • Information visualization : working with screens of experience 

    Aler, Carolyn Jean (2012-05)
    Information visualizations have become increasingly popular in the last decade. Viewing data visually has proved helpful in communicating or revealing information in many fields ranging from science to journalism to art. ...
  • Into the known 

    Inge, Courtney Lynn (2011-05)
    This report details a design process that generates new forms from mundane materials and tools. By utilizing a structure of limitations to establish artificial constraints, making becomes a sort of game where the designer ...
  • No bad memories : a feminist, critical design approach to video game histories 

    Weil, Rachel Simone (2014-05)
    Certain unique sights and sounds of video games from the 1980s and 1990s have been codified as a retro game style, celebrated by collectors, historians, and game developers alike. In this report, I argue that this nostalgic ...
  • On narrative design and a possible future for comics 

    Wallain, Dale (2011-05)
    This report is a chronicle of my research and design practice at The University of Texas at Austin in pursuit of the MFA in Design. It traces my interest in visual narrative, specifically in the component relationships ...
  • Providing multiple points of entry into literary texts 

    Rizwana, Saki (2013-05)
    My research is located at the intersection of design and education, focusing specifically on middle and high school literature. Using educational psychology research, particularly in the areas of motivation and engagement, ...
  • Reading the city : East Austin 

    Ogden, Rowan Matthew (2012-05)
    My research trajectory focuses on creating graphic interpretations of the relationship between the urban landscape and the populations that reside within it. I use the term reading the city to indicate the process of ...
  • Reengaging people with the world through the design of everyday objects 

    Samadi, Hamed (2013-12)
    This study explores the human-object relationship through the design of a flowerpot that amplifies object/ human communication. Humans frequently anthropomorphize artifacts in their environment, attributing feelings and ...
  • Se Busca : graphic design as a tool to shift attitudes about violence in Chihuahua 

    Cano, Mariana (2014-05)
    Since 2006, the city of Chihuahua, Mexico has been engulfed in a wave of drug-related violence that has resulted in thousands of murders, kidnappings, and "disappearances." Because bloody headlines sell newspapers, violence ...
  • Social design as violence 

    Nasadowski, Rebecca Shannon (2015-05)
    Faculty in art schools, colleges, and universities have increasingly begun institutionalizing and professionalizing "design for good" in their curricula. Students are currently being taught that social design is good--or ...