Gaming: A Technology Forecast

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dc.creator Brazell, Jim Brodie
dc.creator Kim, Nicholas
dc.creator Starbuck, Honoria
dc.date.accessioned 2012-04-13T15:30:29Z
dc.date.available 2012-04-13T15:30:29Z
dc.date.created 2004
dc.date.issued 2012-04-13
dc.identifier.uri http://hdl.handle.net/2152/15356
dc.description.abstract Forecast of trends in the digital game industry, including economic impact and workforce needs, with recommendations for Texas community and technical colleges.
dc.language.iso eng
dc.publisher Texas State Technical College
dc.subject gaming industry
dc.subject digital games
dc.subject technical education
dc.subject workforce
dc.subject education
dc.title Gaming: A Technology Forecast
dc.type Technical Report
dc.description.department IC2 Institute

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