| dc.creator | Brazell, Jim Brodie |
| dc.creator | Kim, Nicholas |
| dc.creator | Starbuck, Honoria |
| dc.date.accessioned | 2012-04-13T15:30:29Z |
| dc.date.available | 2012-04-13T15:30:29Z |
| dc.date.created | 2004 |
| dc.date.issued | 2012-04-13 |
| dc.identifier.uri | http://hdl.handle.net/2152/15356 |
| dc.description.abstract | Forecast of trends in the digital game industry, including economic impact and workforce needs, with recommendations for Texas community and technical colleges. |
| dc.language.iso | eng |
| dc.publisher | Texas State Technical College |
| dc.subject | gaming industry |
| dc.subject | digital games |
| dc.subject | technical education |
| dc.subject | workforce |
| dc.subject | education |
| dc.title | Gaming: A Technology Forecast |
| dc.type | Technical Report |
| dc.description.department | IC2 Institute |